
Unit 11 - Progression & Industry
Creative CV / Course Showreel
I have created a short showreel showing the final outcome of all my work from all the units this year, including the final result of my final major project.
University & Future Career Research
In this section I will include -
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Research about University course (open days & photos)
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University and progression research. UCAS personal statement.
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UCAS Application and a CV
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Personal Statement – Intentions For Employment & Progression
1. Research - BSc (Hons) Games Design (G601)
In September 2018 I will be attending Bournemouth University and doing Games Design as my course. The course focuses on the design aspects of video game development such as design principles, level design, interactive storytelling, narrative development, interface design, games analytics, scripting, 3D modelling as well as texturing and lighting processes. The course explores all the theory and creation of successful modern video games.




2. University & Progression Research / UCAS Personal Statement
In personal opinion, Bournemouth University is the best choice for my course. The university will help me develop my skills to the point where I am fully employable to the games industry. Both courses provide the theoretical, technical and artistic skills you need for a successful career in the games industry. It will prepare me for the fast-converging entertainment technology sectors, with an emphasis on animation and games development, as well as related areas such as film and post-production.

BFX Festival
Bournemouth University also hosts the BFX festival which is there own VFX competition and festival for students. Many industry professionals attends and deliver presentations on specific areas of their work (such as Pixar on the left side).

UCAS Personal Statement
On the right side is my personal statement that I had to type up for my UCAS application. It includes why I;'m interested in doing the course I want to do and when I began this strong interest. In addition, it includes intricate details on specific areas of my current course that I recently learned and/or enjoy the most.
I have my thoughts and opinions on the industry as a whole as well as my inspirations and commercial products that that I admire.

3. UCAS Application And CV
I started my application for UCAS in around November 2017 and then had it complete and sent off in January 2018. It was quite extensive and I was able to figure out all of my university choices and specific areas of animation I wanted to progress in. For all my choices I picked courses that specialised in mainly 3D modelling and art as this is the area I want to move forward in. During the application, aside from my personal details I had to give information about my current and past education as well as employment.



CV
Below I have my CV that created some time ago that I have used for mainly employment.
Adrian Ly
Personal profile
I am a hard working, responsible person who can work well in a team as well as develop the necessary skills to complete tasks. I can work under pressure and communicate effectively and confidently with others. I always ensure that I get work done efficiently and in an organised manor.
Date of birth: 5th June 2000
Education
2011 - July 2016: St James Independent School
2016 – Present: West Thames College London
Qualifications
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UAL L3 Diploma in Animation, Games Design & VFX - Grade: Distinction
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9 GCSEs: A-C grading including:
English Language
Biology
Design Technology
English Literature
ICT
History
Maths
Classical Civilization
French
Certificates/Achievements:
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Evergreen School Of Wing Chun - Completed Entry Techniques and Chi Jau (First Grade)
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Mandarin - Completed Chinese as a second language at beginner level
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NCS (National Citizenship Service)
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Duke Of Edinburgh Bronze Award
Work Experience
Date: September 2015, Woodgate-Loyder Ltd, a printing and stationary company
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Helping customers looks for goods they needed.
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Delivering packages to other stores.
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Organizing files in chronological order and distributing leaflets and brochures.
Date: April 2016, Assistant librarian
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Catalogued and organized books into alphabetical order.
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Checking books in and out of the library on the computer.
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Supervised the library while the librarian was away.
Date: July 2017 - August 2017, Smiles Fish & Chips
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Worked the cashier and helped serve customers.
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General cleaning of the workplace.
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Welcoming customers and creating conversation.
Skills & Abilities
Computing:
Competent in using the following software;
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Microsoft Office - Word, PowerPoint, Excel, Access and Expression (Web design).
Leadership/Teamwork Skills:
During Duke Of Edinburgh Bronze and NCS, I developed abilities such as;
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Working within a team to complete tasks and communicating with others.
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Map reading.
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Cooking for group members.
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Contributing to charity and helping my local community.
Martial Arts (Kung Fu/Wing Chun):
I have been training in the art of kung fu/Wing Chun for five years and I have enhanced abilities such as;
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Self-discipline - Attending the classes regularly and being punctual.
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Endurance - Practising outside the club and remembering the techniques.
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Socializing with others in the club and helping newer students.
4. Personal Statement - Intentions For Employment And Progression
After my completing my university course (Games Design) I intend to do the optional fourth year which is when I will be actually working in the industry for experience. I feel like this would be a great opportunity for me as I would get a great feel of what it would be like to do what I have done in my course but in a workplace setting instead. In addition it would provide me more experience when I finish the year and apply for a full-time job in the industry, I will gain an advantage during employment.



Industry / Job Research For Career Opportunities
This section will include -
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Job spec or apprenticeship research. Research at least 3 job roles in the Games or Animation industry.
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Cover Letter For Employment- Examples will be provided for a cover letter to a prospective employer.
1. Job Specification Research
I did some research on actual industry job opportunities that are available at this point in time. I want to find a role specifically in the role of a 3D artist, creating game assets. I feel as if I specialise in this role the best. Below are some job openings that fit this role.
3D Production Artist For Hearthstone - https://careers.blizzard.com/en-us/openings/o0NI7fwm
The Hearthstone team is looking for a 3D modeller with a focus on environment and other non-character assets. This individual’s many talents and creativity will help continue to add quality art to Hearthstone in a way that continues to build on the handcrafted/illustrative feel to the game that we are known for.
Are you the type who wishes to be a part of a small, close-knit team of creatives whose greatest dream is to make valuable contributions to a game you feel passionately about? Then we want to talk with you!
Responsibilities
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Craft 3D models throughout the game including the playful game boards, card packs, varying pieces of the mission related content or the newest card backs all in the fun/whimsical style that is synonymous with Hearthstone’s take on the World of Warcraft.
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Work closely with the rest of the art team to maintain a consistent and always improving aesthetic across all the assets in the game via quick prototyping and critiques.
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Develop relationships with the design, engineering and UI teams to help maintain a “Gameplay First” approach to game development.
Requirements
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Proven ability to model and texture hard surface/rigid objects within a range of styles (painterly to realistic)
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Skilled in developing artwork that works across a wide range of system configurations (looks great on the newest graphics chips but still holds up on a variety of mobile devices)
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Extraordinary understanding of visual principles including form, shape, composition, design and how they relate to game development specifically
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Superior eye for lighting, value, color and details and the ability to use them in building beautiful textures, concept art and illustrations
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Self-motivation, excellent interpersonal skills, and the ability/want to work within a team
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Positive attitude and an ability to receive and provide objective feedback
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A real passion for games
Pluses
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Deep understanding of the Unity engine
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Previous experience with Playmaker and it’s various components
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Strong foundation in the traditional arts including but not limited to painting, sculpture, figure drawing, illustration.
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Passion for crafting charming and lighthearted imagery and a love of the Hearthstone aesthetic
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Previous game production experience
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Strong technical background that allows for heightened problem solving and a deeper understanding of the pipeline and tools
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Previous experience with/a passion for visual FX and animation
Submission/Portfolio Requirements
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Cover Letter is required
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Portfolio demonstrating relevant artistic skills required
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Only online artwork submissions will be accepted (e.g. website, blog, or online album)
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Must be willing to complete an art test if requested to do so
3D Prop Artist - https://jobs.lever.co/roosterteeth/1b4f9911-c99b-4e7d-8d0f-f7fa19a62041
Rooster Teeth Animation is looking for a talented and passionate 3D Prop Artist to join its art team. The ideal candidate will have demonstrable experience modelling props and hard surface assets with the ability to take an asset from concept to a final 3D textured model. The ideal candidate will have a keen technical mind when translating 2D concepts into functional 3D props.
The animation department at RT has long been a driving force within the company, creating such shows as RWBY, Red vs. Blue, Camp Camp, and RWBY Chibi. We believe passionately in attracting the best and brightest for our team, creating the most engaging and impressive animated productions online or elsewhere (while also having more than a little fun in the process). A strong candidate will have a proven track record of production experience, creative problem solving, and interpersonal skills to help the company fulfill its objectives.
Requirements:
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Work closely with the Director, art team and other team disciplines to create stunning 3D assets including weapons, props, and other assets using provided concept art.
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Generate rich textures and materials that complement the established art style
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Support the overall vision for the project while taking ownership of assigned work.
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Work within a production schedule and meet deadlines in a timely matter
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Communicate with production, art management, and other departments.
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Proactively stay current with new software, asset development processes and industry trends and share this knowledge with the team.
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Qualifications:
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Pluses:
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Requirements:3+ years of professional experience with 3D asset creation
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Must have strong examples of stylized human characters
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Expert knowledge of Maya (or similar 3d package like 3DS Max)
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Expert knowledge of creating rigging friendly topology
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Expert knowledge of Photoshop
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Excellent communication, organization and time management skills
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Excellent problem solving skills Superior eye for catching details
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Must provide a Portfolio and Resume
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Must be willing to complete a art test if requested to do so.
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3+ years of professional experience with 3D asset creation for CG animated productions or other related fields.
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Passion for Anime, Video Games, and other related forms of media.
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Experience with ZBrush
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Experience with Shotgun or other Animation Pipeline tracking software
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Perks:
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Opportunity for career growth
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Flexible dress code
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Kitchen stocked with snacks
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Pet Friendly
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2. Cover Letter For Employment
Dear Blizzard Entertainment
I am writing to put my name forward for the position of 3D production artist for Hearthstone. I consider myself a highly skilled in asset creation and as a 3D artist overall. I specialise in creating high quality 3D assets and I would be of enormous help to your company.
My portfolio (wixsite) would show you that I have much experience in asset creation in Autodesk Maya as well as texturing in Adobe Photoshop. The Unit 4 section of my portfolio would show you that I have great skills in creating the specific 3D assets for game environments, which is exactly what is needed for the role of environmental artist for the Destiny universe.
As a person I am an self-motivated, independent worker who can complete tasks efficiently as well work under pressure to meet deadlines. I consider myself a team leader who can help others and motivate them in time of need. I am confident in taking the initiative when necessary and take advantage of new opportunities
I am very keen in working for your company of your stature, as environmental artist for Hearthstone.
I look forward to hearing back from you and discussing further.
Yours sincerely,
Adrian Ly.
5. Show Participation/Exhibition Photos
Below are some of the photos I took whilst at the show in my college. It demonstrates a range of different work and various other students.



